If you're building your first plane, build this one. It's a 30-inch foam-board plane that costs only a few dollars in foam, it flies beautifully, and a crash costs you an evening — not a month. This is the whole thing in one page: measured dimensions and a printable cut guide, the exact parts to buy, how to wire it, how to balance it, how to set up your radio, and how to get it into the air (and back down) in one piece.
Airframe materials: about $3–8 depending on local foam-board prices. First complete setup: around $140, including the reusable radio and charger. Replacement airframe: only a few dollars once you reuse the electronics. Weight is ready-to-fly (~450–550 g); prices change, so treat these as ballpark.
Last reviewed: July 2026
Straight from the video? Jump to exactly what you need — no scrolling through the whole story.
Ever spent 30 hours on a beautiful balsa plane and crashed it on the first flight? Foam board costs a couple of dollars a sheet, so a crash costs you an evening, not a month — and on your first plane, you will crash. That single fact is why I put every beginner on this build. It also flies genuinely well: it's slow, stable, and forgiving, the three things a trainer needs to be.
It's better engineering than it looks, too. Foam board is a sheet of foam with paper laminated to both sides. The foam gives it thickness and light weight; the paper skin is where the strength lives, exactly like an I-beam — the two paper faces carry the loads and the foam just holds them apart. That's why a floppy sheet turns rigid the moment you fold it into a box or an airfoil, and why you leave the paper on wherever you can.
And it's a 3-channel plane — rudder, elevator, throttle, no ailerons. Fewer moving parts to build, fewer ways to crash, and the dihedral in the wing does the leveling for you. It's the easiest configuration there is to learn on.
Everything you need to cut the plane — all straight lines and folds. These are the dimensions I build to: copy them onto your foam, or open the printable cut guide (a one-page cut list you can print or save). The one number to fine-tune on your own build is the CG — set it with the wing and battery position.
| Part | Dimension / detail |
|---|---|
| Material | 20″×30″ Dollar Tree / Dollar General foam board, 3/16″ thick (about 2 sheets) |
| Wing | 30″ span, folded airfoil over a foam spar, slight dihedral (tips up a few degrees) |
| Wing chord | 8″ (front-to-back width of the wing) |
| Fuselage | 30″ long box, ~2½″ square section, 45° cut at the tail |
| Elevator (stabilizer) | ~5″ × 12″ |
| Rudder (fin) | ~8″ tall × 5″ wide |
| Controls | Rudder + elevator + throttle (3-channel — no ailerons) |
| Wing mount | Two bamboo skewers + rubber bands |
This is the same class of parts I fly on all my 30–40″ foam board planes, and it's sized to work together — the motor, ESC, battery and prop are a matched set, not a random pile. Every link goes straight to the part. As an Amazon Associate, I earn from qualifying purchases at no cost to you.
Plus hot glue, rubber bands, and a little velcro for the battery. Building a different size? The free Checklist Builder re-sizes this whole list for any wingspan, and the gear guide explains every pick.
Everything below comes straight from the video, in order. The airframe is about 15 minutes of big forgiving glue joints; the electronics are the fiddly part.
Score a strip of foam down the middle, crack the score open, and glue it back on itself so it forms an angle. That doubled-up strip is the spar — it runs inside the wing and carries the bending load so the wing doesn't fold in flight. Weigh it down flat while it dries.
The wing is one 30″-wide piece. Mark the leading-edge fold line, cut the two 45° bevels off the leading edge so it folds cleanly, and score the lines that let the top skin curve. Glue the spar down, then run glue along the fold spots and fold the top surface over the spar. Hold it down evenly for a couple of minutes — a lifted trailing edge here means a warped wing later. That fold turns a flat sheet into a real airfoil: curved on top, flat on the bottom. It doesn't need to be perfect.
Cut relief marks near each tip section (you'll cut through to the spar — don't sweat perfection), fold the tips up a few degrees, and glue them propped up evenly on both sides.
Why this matters more than any other step: dihedral is what makes a rudder-and-elevator plane self-leveling. When it banks, the low wing meets the air at a higher effective angle, makes more lift, and rolls the plane back toward level. It's free stability — and it's the whole reason a 3-channel plane flies without ailerons. The rudder yaws the nose, the dihedral turns that yaw into a gentle bank, and you're turning.
Cut the elevator (~5″×12″) and the rudder (~8″×5″) from scrap, cut in the control surfaces (leave the paper on one side as a living hinge, or tape them), then glue the rudder vertically on top of the elevator. Check it from the front — a leaning rudder builds in a permanent turn.
The fuselage is a 30″ box: score even lines down a sheet, fold each score to 90°, and hot glue it square. Cutting 45° bevels at each corner is cleaner, but plain scoring is faster. Cut a 45° angle off the rear so the tail sheds weight and sits nicely, then glue the tail on.
Push two bamboo skewers through the fuselage — one ahead of the wing, one behind — and stretch rubber bands over the wing between them. This is old-school trainer wisdom and still the best beginner wing mount there is: in a hard landing the wing pops off instead of snapping, and you can slide the wing forward or back to fine-tune your CG without rebuilding anything.
This is the honest part: the electronics take as long as the whole airframe. None of it is hard, all of it is fiddly — mounting servos, making Z-bends in pushrod wire, fitting control horns on the hinge line, setting linkage lengths so the surfaces sit neutral, mounting the motor, and connecting the ESC and receiver. Budget for it and it won't frustrate you. Two shortcuts worth stealing: 3D-printed or popsicle-stick control horns, and mounting the tail servos right at the tail (mounting them forward is better for CG, but rear is faster and this plane carries it fine with the battery pushed forward).
A basic plane is five electrical parts and four connections — that's the whole system. Follow the power and it makes sense:
| Connection | How |
|---|---|
| Battery → ESC | Main power lead (XT60). Plug in last, unplug first. |
| ESC → Motor | Three wires. If the prop blows air the wrong way, swap any two. |
| ESC → Receiver (throttle) | One servo lead. This also powers the receiver — no separate battery. |
| Rudder servo → RX ch. 4 · Elevator servo → RX ch. 2 | One 3-wire lead each: signal / + / ground. |
Want it drawn for your exact parts? The free Wiring Designer generates a color-coded diagram in the right hookup order and flags the mistakes that fry electronics, and RC Plane Connections, Simplified walks through every plug. If a word like "ESC" or "BEC" is new, RC Electronics Explained covers it.
CG is the one number you must not skip. A tail-heavy plane is unflyable and un-fixable in the air — it's the #1 killer of maiden flights. Balance this plane about 25–33% of the wing chord back from the leading edge — roughly 2–2½″ back on a 7–8″ chord. Lift it on two fingers there: it should sit level or just slightly nose-down. Slide the wing or the battery to adjust. When in doubt, nose-heavy is safe and boring; tail-heavy is exciting right up until it crashes.
Set control throws generous but not wild. Good beginner starting points:
Too much throw makes the plane twitchy and easy to over-control; too little makes it sluggish in wind. The RC Calculators put an exact CG number on your specific wing, and the Airplane Designer does it if you change the size.
Do all of this on the bench, before you ever go to the field:
Run this every single flight. It takes 60 seconds and prevents most crashes:
Sort two things before the maiden — the rules and the spot — and get a second set of eyes if you can.
The full rundown — license, registration, Remote ID, where to fly, finding a club, and range checks — is in Start Here.
Rules above apply to recreational flying in the United States. Pilots elsewhere should check their national aviation authority and local rules.
Pick a calm morning — wind is a beginner's worst enemy — and a big open field with tall grass if you can (soft landings). Then:
It will break, and that's fine — this is the most repairable airplane material there is. Keep hot glue, a knife, and packing tape in your field box:
If it flew and then something went wrong you can't explain — it rolls off on its own, won't climb, stalls in turns — walk it through the Flight Doctor. Describe the symptom and it points you at the cause.
The free tools below are the Eric Robb Builder System — design, choose parts, wire, calculate, preflight & diagnose, then document.