Eric Robb RC Eric Robb RC RC Builds · Custom Parts · Backyard Engineering
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RC Calculators

Quick answers to the questions every builder asks: where does it balance, how long will it fly, how will it handle, how much current can my pack give, and how hard will it pull. All instant, all free. For a full design, use the Airplane Designer.

Balance

Center of Gravity (CG)

Put in your wing chord and get the balance point — how far behind the leading edge the plane should sit level on your fingertips, with the battery in.

Front to back, leading edge to trailing edge
Battery

Flight Time Estimator

How long a pack lasts at your average current draw, landing with a 20% reserve (never run a LiPo flat).

Roughly half your full-throttle amps for mixed flying
Airframe

Wing Loading

Weight per wing area predicts how a plane handles and lands. Cubic wing loading (WCL) makes it comparable across sizes.

Battery

C-Rating → Max Current

How many amps your pack can actually deliver — and whether it covers your setup's full-throttle draw.

Optional — for a pass/fail check
Power

Static Thrust Estimator

Ballpark thrust from input watts and prop type, plus thrust-to-weight if you enter your plane's weight.

Volts × full-throttle amps
Optional
Want all of this done for you at once? The Airplane Designer runs every one of these numbers from just your wingspan and flying style — plus CG, servo placement, and a parts list.

The RC numbers that decide whether it flies

Most beginner crashes trace back to a number nobody checked. These quick calculators cover the ones that matter most on a scratch build — get them in range and the plane is forgiving; ignore them and no amount of stick skill saves it.

Center of gravity (CG)

The single most important number. Measured as a percentage of the wing chord (the distance from the leading edge to the trailing edge), a safe starting CG for most trainers is around 25–33% back from the leading edge. Too far back (tail-heavy) makes a plane violently pitchy and usually un-flyable; slightly forward (nose-heavy) is safe and stable. Enter your chord and this gives you the exact spot to balance on two fingers.

Wing loading

Weight divided by wing area, usually in grams per square decimetre (g/dm²). It tells you how fast the plane has to move to stay in the air. Light wing loading (a park flyer around 30–50 g/dm²) means slow, floaty, beginner-friendly; high wing loading means fast and demanding. If your plane feels like it has to be thrown hard and flown fast, its wing loading is high.

Flight time, current draw & thrust

The rest cover the power system: estimated flight time from battery capacity and average current, the maximum safe current your battery's C-rating allows, and static thrust versus weight (aim for at least a 1:2 thrust-to-weight ratio for a trainer, closer to 1:1 for something sporty).

Common questions

Where should my CG be? Start at 25–33% of the chord and, if unsure, err slightly nose-heavy. What's a good wing loading for a first plane? Lower is easier — keep a trainer light. How do I use these numbers? Design the plane in the Airplane Designer, then use these to sanity-check it before you fly.

Next in the Eric Robb Builder System

Next: document the build

Numbers dialed in. Save a clean one-page spec sheet you can print for the field or share.

Open the Spec Sheet Maker → All tools