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Why won't my plane fly?

Ask in your own words — or tap one of the common problems. The Flight Doctor works out what's actually wrong and how to fix it before your next flight.

Prefer to read the 6 common causes? →

Flight Doctor
Ask anything — built from a lot of crashed foam board
Correct: stick back → elevator UP — it climbs Reversed: stick back → elevator DOWN — straight in stick back — toward you side view · nose on the left

This one has killed more first flights than wind, CG, and bad luck combined — and it's free to prevent. Before every flight, stand behind the plane: stick back → elevator goes up. If it moves down, reverse the elevator channel in your transmitter's menu.

Hands off — it drifts left, the same way every time That's trim, not you — two clicks of RIGHT trim Hands off again — straight. Trimmed out. trim click · click top view · flying up-screen

If it drifts the same way every time you let go of the sticks, that's not your thumbs — it needs trim. Every plane needs a few clicks of trim — that's what the trim buttons are for. Click opposite the drift until hands-off flies straight. And if you're holding a LOT of trim, something physical is pushing it — a warp, a crooked motor, or weight on one side — so fix the plane, then move the trim back toward zero.

straight ahead top view · flying up-screen

Press start — the plane hides a trim drift. Straighten it with the trim buttons (the arrow keys work too, while a button has focus).

The five things that ground most RC planes

After enough crashes, you learn that almost every "it just won't fly" ends up being one of a handful of causes. The troubleshooter above walks you to the specific one. Here's the short version of what it's looking for.

1. A reversed control surface

Pull back on the stick and the elevator goes down — the plane leaves your hand and dives straight in. It's the single most common first-flight crash there is, and it's free to prevent: stand behind the plane before every flight and confirm stick-back raises the elevator, stick-right raises the right aileron.

2. The center of gravity is wrong

Tail-heavy planes zoom, stall, and flop over no matter how good your thumbs are. Nose-heavy planes won't rotate and land hard. The CG belongs about 25–30% back from the wing's leading edge, and the Airplane Designer gives you the exact number for your wingspan and style.

3. The prop is on backwards

A backwards prop makes plenty of noise and hardly any thrust. The raised numbers on the blade — 9×4.7, for example — always face forward, toward the nose. If they already do and the air still blows the wrong way, swap any two of the three motor wires at the ESC.

4. It's too heavy for its wing

If it lifts off and mushes back down, the wing is overloaded. Weigh the plane, then check wing loading in the calculators. A lighter battery is the fast fix; a bigger wing is the right one.

5. Hidden damage from the last crash

Foam board hides its injuries. A crease you can barely see can cut a wing's strength in half — that's exactly how my slow flyer folded a wing mid-air days after a small crash. If the plane has been in a wreck since it last flew well, flex-test the wings before you trust it.

Before every flight — the 30-second check

  • Controls move the correct direction (stand behind the plane)
  • Balance sits on the CG mark with the battery you're actually flying
  • Prop numbers face forward, spinner nut tight
  • Wings and tail straight, no twists, no soft spots
  • Battery charged and strapped down so it can't shift in flight
  • Wind is calm and steady — for a first flight, gusts end more maidens than any part failure

New to all of this? Start with the beginner path, or start your next design from sane numbers with the Airplane Designer.

Design it right first

CG, wing loading, thrust, and control throws — worked out before you cut any foam.

Open the Airplane Designer

Check your wiring

See the exact hookup for your battery, ESC, receiver, and servos — and the mistakes that fry parts.

Open the Wiring Designer

Watch the failures

Every fix on this page came from something breaking on camera first.

See the build projects
Next in the Eric Robb Builder System

Next: trim it out

Setup checked. Get the trim right in the air — and put in a few simulator flights before you risk the real plane.

Trim it out → Practice first →